The worlds of Scandinavian mythology as a unique cultural phenomenon of the Northern European tradition. Norse mythology: creatures and gods of the Scandinavian pantheon 9 worlds according to Norse mythology

Nine worlds of Scandinavian mythology According to Scandinavian myths, before this world was created, there was nothing - only a gaping abyss, whose name is Ginnungagap. Before the creation of the world there was then neither land nor sea; the grass did not grow and the heavenly Firmament did not rise above it. But one day, in the north of the world abyss, Niflheim, the Dark World, arose, and in the south, the hot and glowing Muspellheim, the Fiery World. Cold came from Niflheim, and sparks flew from Muspellheim, and from the meeting of icy moisture and dry heat, whirlwinds swirled and rain poured in the void between the two worlds. Then, in the very middle of the Dark World, the stream Hvergelmir, the Boiling Cauldron, began to flow, and rivers flowed from it, Elivagar, Stormy Waters. There are eleven of them in total, and the water in them is poisonous. From the darkness and cold, the stormy Waters rushed to the hot Muspellsheim, but far from their source, barely reaching the world abyss, they turned into ice. The poisonous frost that appeared on the ice was picked up by the whirlwinds raging in the void, and it began to melt, meeting the warmth flowing from the Fiery World. In Norse mythology, the ash tree Yggrasil is mentioned, representing the world. This tree consists of nine worlds. How these worlds are located relative to each other can be seen in the figure - Midgard, - Muspelheim, - Niflheim, - Asgard, - Hel, - Vanaheim, - Jotunheim, - Svartalfheim, - Yusalfheim. The description of these worlds is given in the same order in the following text. (One of the main sources for this article was the booklet from the album of the Swedish group Therion “Secret of the runes” (2001). Midgard In the center of the universe you will find the world of people. Some believe that Midgard creates the most beautiful leaves on Yggrasil, but The world of people is very fragile and is constantly under threat. The complex balance between the poles, which are the basis of Midgard, can easily be destroyed. If this happens, the forces of chaos will flood the earth and death will be the only future for people. Midgard was created by Odin and his brothers from the body the giant Ymir they killed. The blood of Ymir became the seas and lakes, the skull became the sky, the brains became clouds, the hair became trees, the skeleton became mountains, the teeth and jaws became rocks and stones. Sparks and embers from Muspelheim were installed in the middle of Ginnungagap to give light to Midgard. They became the stars that show the way. Muspelheim (Muspelheim) In the south lie the forces of chaos and destruction. The incredible heat of Muspelheim will very soon burn the world and turn it into dust. The fire giant Surtr and his flocks go to meet the gods during the last battle of Ragnarok. But the wheel of fate will turn again and a new world will rise from the ashes. Niflheim The world of ice in the distant north is a very mysterious place. Buried among the fog and ice is the seed of life. When the heat of Muspelheim turns the ice of Niflheim into a stream of water, creation will begin. Even though Niflheim's frozen waters hid the spark of life, it is first and foremost a place of death, and the world fears the deadly power of the frost giants that was born here at the beginning of time. Asgard (Åsgard) On a mountain in the middle of the universe, high above the world of people, is the world of the gods. The luminous halls of the gods swirl in the sky like the stars and the twelve signs of the zodiac. Only those who are brave and pure in heart will be able to take to the skies towards the palaces of Asgard. They will ride the rainbow and fight alongside the gods at the end of an era. Hel (Helheim) Hel, the goddess of death is also the goddess of rebirth. Her name means "hole" and "whole", and she governs not only death, but also the process of birth and rebirth. Hel descended into the world of ice at the beginning of time, and there she created nine dark worlds. The light god Balder and the power of the sun descended into her misty world, but in the future Balder will be revived and emerge from the world of Hel like the sun in the spring. The world of Hel is located deep below the world of people. Vanaheim There are two races of gods. The Vanir of Vanaheim belong to an old race of gods, perhaps even older than the Aesir. They live in fertile areas and near the sea to the west of Midgard. They are known for their power over life and happiness, and the seed is their symbol. Lord and lady, Freyr and Freya, are the rulers of Vanaheim and they are united in sacred marriage that brings life to the fertile land. Not everyone knows the secret knowledge of witchcraft that the Vanir pass on to the chosen ones. Jotunheim Somewhere beyond the border of the known world, to the east of Midgard, you can hear the sonorous and heavy steps of giants. They are born from the primeval forces of nature and come from a time when even the gods were not born. Their raw power is surpassed only by their wisdom; since ancient times, giants have been able to see what neither gods nor men could ever see. Svartalfheim (Schwarzalbenheim) Dark elves (gnomes) live underground, in stumps and stones. Among all the creatures in the universe, they are the best blacksmiths. Deep down underground they create the treasures of the gods. They use metals from the veins of the earth and create the most precious things. It was said that these people can teach you the secrets of alchemy and the knowledge of obtaining gold from the earth. Svartalfheim is located between Midgard and Hel. Ljusalfheim Light creatures, elves and fairies, creatures of incredible beauty. They act as a thought or fantasy, and it may be simple for you to follow the path inspired by their light. You can ride their wings higher than the skies, but beware... the next moment they may let you fall. Lessalfheim is located between Asgard and Midgard. Most Germanic names for the days of the week come from the names of ancient Germanic gods. For example, in English: Tuesday - Tyr's (Tiw's) day, Wednesday - Odin's (Woden's) day, Thursday - Thor's day, Friday ( Friday) - Frigg's or Freya's day (Freya's day), In German: Dienstag (Tuesday) - Tyr's day (*Teiwa (Ziu)), Donnerstag (Thursday) - day of "thunder" (day of the thunder god - that is, Torah) , Freitag (Friday) - Freya's day (Frija) Yggdrasil is associated with Odinic mythology. The word "Yggdrasil" literally means "horse of Ygg", i.e. the horse of Odin (Ygg is another name for Odin), and reflects the myth of the painful initiation ("shamanic" initiation) of Odin, who hung, pierced by a spear, for nine days on this tree . This name perhaps also emphasizes the role of Yggdrasil as the path along which the deified shaman (as Odin in part is) wanders from one world to another. It is possible that Odin in the mythology of the world tree supplanted the thunderer Thor, since there are hints of Thor’s connections with the cult of the oak tree and these hints are supported by Indo-European parallels. In addition to Odin, the guardian of the gods Heimdall (guardian of the world tree) is also closely associated with Yggdrasil, who, according to some assumptions, is his anthropomorphic hypostasis. Apparently, Lerad and Mimamaid (from Mimir, the owner of the honey spring) are synonyms for Yggdrasil. Its cultic equivalent was the sacred pillars - trees known in historical times in Sweden and elsewhere. “Myths create the impression that the mythological world is much larger than what is told about it. It seems to exist on its own, lives its own, special life, and the texts only reveal to us individual sections of it - individual scenes from the life of the gods. These scenes are wonderful varied in tone - they have a place for lyrics, and teachings, and the crudest farce. At the same time, they are not connected by a common plot and even their very sequence is unknown. Ideograms, initially, apparently, were used not so much for transmitting messages, but for for magical purposes: according to Tacitus, the Germans received sticks with notches from the oracles and prophesied using these notches. The angularity of the runes is explained precisely by the fact that they were originally notches on wood: vertical lines were cut perpendicular to the direction of the fiber, rounded and horizontal lines were avoided. In the mythopoetic tradition, the acquisition of runes is attributed to Odin, who hung for seven days, pierced by his own spear, on the ash tree Yggdrasil, after which he received “signs of wisdom” from the giant Belthorn. The runic alphabet is usually called futhark - based on the transcriptions of the first six letters. The romantics, with their passion for folk art, attributed sacred, almost divine meaning to the runes, especially since some runes were associated with the gods and were carved on altars and gravestones... High, high above the clouds, so high that not even the most keen-sighted person could to see it, lies the beautiful country of the gods, Asgard. The thin but strong Bifrost Bridge - people call it the rainbow - connects Asgard to the earth, but it will be bad for those who dare to climb it. The red stripe that stretches along is an eternal, never extinguishing flame. Harmless to the gods, it will burn any mortal who dares to touch it - just like our life burns everyone who really wants to live and burns those who give up - do not lose hope that someday you will be able to climb the red stripe of the eternal flame and not get burned -it will be harmless for you)))

Question 1. “Images of the main Scandinavian gods.”

The main group of gods in Scandinavian mythology are the Aesir. They lived in the heavenly fortress of Asgard, which connected people to the earth. The leader of the Aesir is Odin.

One. Supreme God, Deity of heaven, patron of military valor, God of wisdom and sacred knowledge. Odin gave one eye to Mimir in order to drink from the source of great wisdom (the remaining eye is a symbol of the sun, the lost one is a symbol of the moon).

Because he hung on the world tree for 9 days, Yggdrasil learned the secret of the dead and acquired the gift of clairvoyance. The owner of magical runes - carriers of wisdom. His two Raven brothers flew around all nine worlds and told Odin what was happening there. He was powerless to prevent Ragnarok and did not even try to do anything. Odin was supposed to be swallowed by the wolf Fenrir.

Thor. Thor is the son of Odin. God of thunder and lightning, storms and fertility, protector of Gods and people. Enemy of giants. A lover of measuring strength with everyone. The owner of an unreal appetite.

Equipment:

Mjollner(Hammer)

Iron gauntlets.

Belt of power.

His chariot was always pulled by two goats (he ate his goats and then rebelled again).

Thor was often accompanied by Loki. Eternal servants Thor-Tjalvi and Resva. Thor is the protector of Midgard. In Ragnarok he will defeat the serpent Jörmungard (son of Loki), at the cost of his life, drowning in the stream of his poison.

Locky. The son of a giant from Etunheim, he is the brother of Odin, the God of Fire. Malicious God, lover of changing appearances. It was Loki who accelerated Ragnarok. For the sake of his salvation, he was ready to sacrifice the life of any God. Loki is responsible for the death of the God Balder: He handed the fatal arrow from Mistletoe to the blind God Hed. The gods weighed Loki’s presence in Osgard for a long time, but on one of the feathers, unable to withstand the ridicule, they threatened to take revenge on him.

Then Loki turned into an elk, hid from the other gods for a long time, and then Odin caught him. The gods of Osgard also caught two sons from his wife Segun, their names were Nari and Narvi. The Ases turned Narvi into a wolf and he killed his brother Nari. Vali, the son of Odin, wove fetters from Nari's intestines and used them to tie Loki to a rock. The giantess Skadi hung a poisonous snake over him and the poison dripped onto Loki's face. Shogun stayed with him. She holds a cup over him so that the poison does not drip onto him, but when the cup is full, she moves away to empty it, at which point the poison drips onto Loki's face, his convulsions are so strong that they cause an earthquake. So he waited for Ragnarok. In the last battle he had to lead the army of evil and meet death from Heimdal. Married twice: 1) Angborda. Children: Fenrir is the wolf who will swallow the sun. Jörmungard is the world serpent. Hel is the goddess of the underworld. 2) Segun was always faithful to him and eased his suffering. Children: Nari and Narvi.



Balder. The personification of Scandinavian Christianity. God of spring and light, the brightest god.

Odin's favorite son. He was called wise and brave. Balder was very kind and gentle, which is why his orders were never carried out. Once upon a time, he suddenly began to have dreams that foreshadowed the misfortune looming over him. Frig (Balder's mother) took an oath from all plants, objects, animals that none of them would harm her son.

Locky tricked Frig into finding out that the only thing over which this oath had no power was Mistletoe. By making a spear from Mistletoe, Lokki tricked the blind god Hed into killing Balder with it. After the death, although he could have returned to the world of the living, Balder remained in the kingdom. Everyone believed in his return after Ragnarok.

Tyr. In Germanic mythology, the God of Battle, son of Odin and Frigg. His cult was closely related to the cult of Odin and they both sacrificed hanged people. Tyr was originally the god of the sky, his powers later passed to Odin and Thor. In the last battle, Tyr fought with the demon dog Garm and they killed each other.

Question 2. “9 worlds in Scandinavian mythology.”

In Norse mythology, the ash tree Yggrasil is mentioned, representing the world. This tree consists of nine worlds. How these worlds are located relative to each other can be seen in the figure on the right. The numbers in the figure indicate: 1 - Midgard, 2 - Muspelheim, 3 - Niflheim, 4 - Asgard, 5 - Hel, 6 - Vanaheim, 7 - Jotunheim, 8 - Svartalfheim, 9 - Yusalfheim. The description of these worlds is given in the same order in the following text. (One of the main sources for this article was the booklet from the album of the Swedish group Therion “Secret of the runes” (2001). The author considered this source trustworthy, since, firstly, the group itself is trustworthy, and secondly there was no disagreements with the author's own knowledge in this area. Author's translation).

Midgard

In the center of the universe you will find the world of people. Some believe that Midgard creates the most beautiful leaves on Yggrasil, but the human world is very fragile and is constantly under threat. The complex balance between the poles, which are the basis of Midgard, can easily be destroyed. If this happens, the forces of chaos will flood the earth and death will be the only future for people. Midgard was created by Odin and his brothers from the body of the giant Ymir, whom they killed. Ymir's blood became seas and lakes, his skull became the sky, his brains became clouds, his hair became trees, his skeleton became mountains, his teeth and jaws became rocks and stones. Sparks and embers from Muspelheim were placed in the middle of Ginnungagap to give light to Midgard. They became stars showing the way.

Muspelheim

In the south are the forces of chaos and destruction. The incredible heat of Muspelheim will very soon burn the world and turn it into dust. The fire giant Surtr and his flocks go to meet the gods during the last battle of Ragnarok. But the wheel of fate will turn again and a new world will rise from the ashes.

Niflheim

The world of ice in the distant north is a very mysterious place. Buried among the fog and ice is the seed of life. When the heat of Muspelheim turns the ice of Niflheim into a stream of water, creation will begin. Even though Niflheim's frozen waters hid the spark of life, it is first and foremost a place of death, and the world fears the deadly power of the frost giants that was born here at the beginning of time.

Asgard (Åsgard)

On a mountain in the middle of the universe, high above the world of people, is the world of the gods. The luminous halls of the gods swirl in the sky like the stars and the twelve signs of the zodiac. Only those who are brave and pure in heart will be able to take to the skies towards the palaces of Asgard. They will ride the rainbow and fight alongside the gods at the end of an era.

Helheim

Hel, the goddess of death is also the goddess of rebirth. Her name means "hole" and "whole", and she governs not only death, but also the process of birth and rebirth. Hel descended into the world of ice at the beginning of time, and there she created nine dark worlds. The light god Balder and the power of the sun descended into her misty world, but in the future Balder will be revived and emerge from the world of Hel like the sun in the spring. The world of Hel is located deep below the world of people.

Vanaheim

There are two races of gods. The Vanir of Vanaheim belong to an old race of gods, perhaps even older than the Aesir. They live in fertile areas and near the sea to the west of Midgard. They are known for their power over life and happiness, and the seed is their symbol. Lord and lady, Freyr and Freya, are the rulers of Vanaheim and they are united in sacred marriage that brings life to the fertile land. Not everyone knows the secret knowledge of witchcraft that the Vanir pass on to the chosen ones.

Jotunheim

Somewhere beyond the border of the known world, to the east of Midgard, you can hear the sonorous and heavy steps of giants. They are born from the primeval forces of nature and come from a time when even the gods were not born. Their raw power is surpassed only by their wisdom; since ancient times, giants have been able to see what neither gods nor men could ever see.

In Scandinavian mythology, the beginning of creation is believed to be two primordial forces - fire and cold. The interaction of these forces entails the birth of all nine worlds. The interpretation of the runic layout is an expression of the innate intuitive abilities of the fortuneteller. The fortuneteller must develop these abilities and deeply study the runes and the nine worlds. You can learn to correctly “feel” combinations of runes and nine worlds only through experience.

Creation of the world|Norse mythology

Nine worlds and three levels of consciousness

Superconsciousness

1. Asgard. Individuality. The highest plane. Higher Self. Spirituality

2. Alfheim. Thinking (air). Plants, light elves, tree spirits and birds are under the rule of Frey, the lord of the Vanir.

3. Vanaheim. Feeling (water)

Consciousness

4. Muspellsheim. Intuition (fire, creativity)

5. Midgard. Personality. Ego consciousness or lower self

6. Niflhel. The deepest layer of shadow hidden in the unconscious. "Niflhel" or "Niflheim" literally means "world of mists." Fog is an intangible and insidious intermediate state, between water and air. Everything that was rejected by consciousness settles here. The causes of all conflicts are rooted here.

Unconscious

7. Svartalfheim. Feeling (ground). Dark elves are blacksmiths, like Völund. They work with minerals, extracting rough materials from the earth and transforming them into noble ones.

8. Jotunheim. Destructive, raw male power of the unconscious; destructive male urges; the chaotic side of the self.

9. Hel. The destructive side of the feminine principle, the secret fourth hypostasis of the moon; mother as a devourer; half-dead, half-dead daughter of Loki, half black, half white.

Nine Worlds

In this section, we will look at the nine worlds and the runes that open access to them. Each of the nine worlds is associated with its own Threshold Guardian. Each of the worlds is also associated with one of nine irreversible runes that do not change their shape when rotated along the vertical axis. The Völva in her “Divination” states: “I remember the nine worlds and nine roots,” and Odin in the “Speeches of the High One” says: “I learned the nine songs [of power] from the son of Belthorn, Bestly’s father.” All this indicates that the northern ancestors had a carefully thought-out system of correspondences between worlds and runes.

Runes and worlds with their lords or guardians



1. –


4. – Thor


5. – Surt


6. –


7. . Modsognir


8. Hold


9. .

These three worlds are the highest regions of Yggdrasil, and you can get to them only by means of astral travel. For their part, the three lower worlds are accessible only by means of shamanic travel. The three highest worlds are heavenly, the three lower worlds are underground.

Let's start with Asgard- the dwellings of the aces. After the war between the Aesir and the Vanir, several Vanir also settled here, whom their relatives gave to the Aesir as hostages. Asgard is ruled by Odin. Of the runes, Gebo corresponds to it, since its sphere of meaning includes the exchange of hostages and since access to Asgard is usually opened only by the victim. The guardian of this world, to whom one must appeal and ask for admission, is Heimdall in his function as the guardian of the threshold.

Vanaheim- the home of the Vanir, and with a request for access to this world one should appeal to Frey. Vanaheim is a gentle, beautiful world, since the Vanir are deities of peace and abundance. The key to the world of Vanaheim is the Inguz rune in its function as an astral gate.

Frey owns and Alfheim- the abode of the light elves, the natural world of fertility, plants and animals. The guardian of Alfheim - an alf named Delling - is associated with the rising of the sun, so from the runes the key to this world is Sovulo.

Midgard- This is the Earth, the habitat of humanity. The guardian and defender of Midgard is Thor, a friend of farmers and workers. Of the runes, Yera best correlates with this world, since its element is earth. In addition, Midgard is the only world subject to time, and time is another of Yera's attributes. Since we live on Earth, the question may arise why we included Midgard among the possible destinations of magical travel. The reason is that Midgard is the area of ​​interaction of all other worlds, as well as the place from where all astral and shamanic travel begins.

On both sides of Midgard there are two more worlds: Muspellsheim(the world of creative and destructive fire) and Niflheim (the world of creative and destructive cold). Muspellsheim is ruled by Surtr, who will destroy the universe on the day of Ragnarok. It is not recommended to seek access to this world. Since this is one of the worlds associated with fiery creation and fiery destruction, the Dagaz rune is associated with it.

Niflheim- a kingdom diametrically opposed to Muspellsheim. It is ruled by the dragon Nidhogg. This world also combines the functions of creation and destruction. It is from Niflheim that Naglfar, the ship of the dead, will set sail for the final battle, at the helm of which Loki will stand. This world corresponds to Nautiz - a rune of restriction that keeps the inhabitants of Niflheim within the boundaries allotted to them until the appointed hour. In addition, Nautiz is the shackles that bind Loki.

The last three of the nine worlds are underground worlds. Svartalfheim, whose name literally translates as “the world of dark alves,” is inhabited by dwarfs - dark alves, creatures of a different nature than light alves. Dwarfs are skilled craftsmen, but they are not very friendly towards aces and people. It is possible to conclude a deal with them only through long persuasion and threats. They are greedy and treacherous; in their possession are all the treasures of the earth's bowels - minerals and precious stones. Their ruler is Modsognir, and the rune associated with this world is Eyvaz (however, I must admit that I correlated this rune with Svartalfheim purely intuitively; to justify my choice, I can only say that the connection of the other irreversible runes with the corresponding worlds is undeniable).

Peace Hel Loki's daughter, the goddess Hel, rules. In this world one can gain knowledge available to the dead. From here Odin summoned the spirit of the dead völva. But Hel always demands a fee from those who want to enter her kingdom! The rune that serves as the key to the world of Hel is Hagalaz.

Ninth, last world - Jotunheim- also hostile to humans. It is inhabited by giants, personifying the forces of chaos. The Lord of the Giants is the hard-hearted Thrym, Thor's sworn enemy. Since the predominant element of Jotunheim is ice, the Isa rune is associated with this world.

Four directions of the world

Most magical traditions feature guardians of the four cardinal directions. As a rule, these guards do not belong to the gods, but act as representatives of the elements. In the Western Mystery tradition, archangels play this role, and in Wicca they are called the “Mighty Ones” or “Lords of the Watchtowers.” In Scandinavian mythology, there are also four representatives of the elements with similar functions.
There are only four runes in Futhark, which are neither reversible nor rotary. These are Dagaz, Gebo, Inguz and Isa. Each of them is associated with one of the cardinal directions; to borrow an astrological term, we can call them “fixed runes.”
Isa is associated with the element of ice, with several goddesses and with one of the norns. Thus, it should be correlated with the north.
Inguz is associated with the element of earth, fertility and the Vanir twins - Frey and Freya. Therefore, she represents the west.
Dagaz is associated with fire, but also with air, and its name means “day,” so we have the right to associate it with the east. However, Gebo can also be considered the rune of air, interpreting it as a gift from the gods and, first of all, Odin; so Gebo can be placed with equal success in the east.
In traditional magic, the east is considered a symbol of light and intelligence; both are attributes of Odin. Then Dagaz turns out to be the rune of the south, which is also not without meaning: it is associated with the element of fire, which can also be interpreted as the heat of the midday sun. For magical purposes, it makes more sense to place Gebo in the east, and Dagaz in the south, although in fact the choice here depends only on personal preference.
Each of the cardinal directions has its own weapon: Odin’s spear to the north, Tyr’s sword to the east, Thor’s hammer to the south, and Njord’s ax to the west. Images of weapons in this capacity are applicable in a general magic circle.

Scandinavian mythology | Yggdrasil

The universe in Scandinavian mythology has a multi-level basis and is built in detail, logically and coherently. The Scandinavian world is not just a flat circle with faceless borders and territories, it is the result of harmony and coexistence of many entities that are the basis of the world. The Universe consists of nine worlds of levels, where each level is a certain frequency of existence of the entities that inhabit them and have their own minds. Each level has its own measure of understanding the overall picture of the universe.

Midgard
In the center of the universe you will find the world of people. Some believe that Midgard creates the most beautiful leaves on Yggrasil, but the human world is very fragile and is constantly under threat. The complex balance between the poles, which are the basis of Midgard, can easily be destroyed. If this happens, the forces of chaos will flood the earth and death will be the only future for people. Midgard was created by Odin and his brothers from the body of the giant Ymir, whom they killed. Ymir's blood became seas and lakes, his skull became the sky, his brains became clouds, his hair became trees, his skeleton became mountains, his teeth and jaws became rocks and stones. Sparks and embers from Muspelheim were placed in the middle of Ginnungagap to give light to Midgard. They became stars showing the way.

Muspelheim
In the south are the forces of chaos and destruction. The incredible heat of Muspelheim will very soon burn the world and turn it into dust. The fire giant Surtr and his flocks go to meet the gods during the last battle of Ragnarok. But the wheel of fate will turn again and a new world will rise from the ashes.

Niflheim
The world of ice in the distant north is a very mysterious place. Buried among the fog and ice is the seed of life. When the heat of Muspelheim turns the ice of Niflheim into a stream of water, creation will begin. Even though Niflheim's frozen waters hid the spark of life, it is first and foremost a place of death, and the world fears the deadly power of the frost giants that was born here at the beginning of time.

Asgard (Åsgard)
On a mountain in the middle of the universe, high above the world of people, is the world of the gods. The luminous halls of the gods swirl in the sky like the stars and the twelve signs of the zodiac. Only those who are brave and pure in heart will be able to take to the skies towards the palaces of Asgard. They will ride the rainbow and fight alongside the gods at the end of an era.

Helheim
Hel, the goddess of death is also the goddess of rebirth. Her name means "hole" and "whole", and she governs not only death, but also the process of birth and rebirth. Hel descended into the world of ice at the beginning of time, and there she created nine dark worlds. The light god Balder and the power of the sun descended into her misty world, but in the future Balder will be revived and emerge from the world of Hel like the sun in the spring. The world of Hel is located deep below the world of people.

Vanaheim
There are two races of gods. The Vanir of Vanaheim belong to an old race of gods, perhaps even older than the Aesir. They live in fertile areas and near the sea to the west of Midgard. They are known for their power over life and happiness, and the seed is their symbol. The lord and lady, Freyr and Freya, are the rulers of Vanaheim and they are united in a sacred marriage that brings life to the fertile land. Not everyone knows the secret knowledge of witchcraft that the Vanir pass on to the chosen ones.

Jotunheim
Somewhere beyond the border of the known world, to the east of Midgard, you can hear the sonorous and heavy steps of giants. They are born from the primeval forces of nature and come from a time when even the gods were not born. Their raw power is surpassed only by their wisdom; since ancient times, giants have been able to see what neither gods nor men could ever see.

Svartalfheim
Dark elves (gnomes) live underground, in stumps and stones. Among all the creatures in the universe, they are the best blacksmiths. Deep down underground they create the treasures of the gods. They use metals from the veins of the earth and create the most precious things. It was said that these people can teach you the secrets of alchemy and the knowledge of obtaining gold from the earth. Svartalfheim is located between Midgard and Hel.

Ljusalfheim
Light creatures, alvas and fairies, creatures of incredible beauty. They act as a thought or fantasy, and it may be simple for you to follow the path inspired by their light. You can ride their wings higher than the skies, but beware... the next moment they may let you fall. Lessalfheim is located between Asgard and Midgard.

Follow us